![]() I can tell you why this is important to me: it's my life's work, and I don't want to have to say I came this close to finishing without getting the last piece of it right. As with any goal in life, the closer we get to perfection, the smaller the returns. If you're not interested in the pursuit of one hundred percent faithful emulation perfection for its own sake, I am not going to be able to convince you of the need for improving SNES PPU emulation further. The remaining issues are relatively small ones, in the grand scheme of things. We mostly know how the PPUs work, but we have to make guesses for some functionality that result in less than total perfection. The sole exception is the PPUs (picture processing units), which are used to generate the video frames sent to your screen. Today, we enjoy cycle-level accuracy for nearly every component of the SNES. ![]() So that's it, right? Kudos on a job well done, thanks for all the fish? Well.
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